October 2017 - January 2018
Megacorp is a VR Steath Shooter, that was developed as an university project. My role was Environment Art and Vision Keeping for the project.
My main responsibility was the Design for the game and building of the environment modules. I used a combination of low res unique textures with a trimsheet for hi res details for all modules. At the end I cared about Lighting and Post Processing of the scene.
I also made custom shaders for holograms, displays and the red dot sight.
Megacorp is a VR Steath Shooter, that was developed as an university project. My role was Environment Art and Vision Keeping for the project.
My main responsibility was the Design for the game and building of the environment modules. I used a combination of low res unique textures with a trimsheet for hi res details for all modules. At the end I cared about Lighting and Post Processing of the scene.
I also made custom shaders for holograms, displays and the red dot sight.
Every Asset, Rig and Animation is by me.
UI, server rack, crates, cameras, laser emitters, grenade and drones made by Marcel Sack.
Hand model and textures from Unity Asset Store.
Programming by Martin Ritt.
Game Design by Sophia Aska Müller.
Sound by Marius Bohnhardt.
UI, server rack, crates, cameras, laser emitters, grenade and drones made by Marcel Sack.
Hand model and textures from Unity Asset Store.
Programming by Martin Ritt.
Game Design by Sophia Aska Müller.
Sound by Marius Bohnhardt.